using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
Button[,] buttons = new Button[3, 3]; //宣告一個二維陣列 (用來製造4x4按鈕)
int[] randomize = new int[9]; //宣告一個一維陣列 (用來存取變數的陣列)
Random rnd = new Random(); //宣告產生亂數
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 3; ++j)
{
buttons[i, j] = new Button(); //利用二維陣列產生4x4按鈕
buttons[i, j].Location = new Point(i * 100, j * 100); //改變其按鈕位置
buttons[i, j].Size = new Size(100, 100); //改變按鈕大小
this.Controls.Add(buttons[i, j]); //要產生按鈕一定要有這行
}
}
}
private void button1_Click(object sender, EventArgs e) //按下button1就可以產生亂數
{
for (int i = 0; i < 9; i++)
{
randomize[i] = rnd.Next(0, 9); //將0~15個亂數依序放進一維陣列randomize中
for (int j = 0; j < i; j++)
{
while (randomize[j] == randomize[i]) // 檢查是否有重複的亂數 如果有就重新產生
{
j = 0;
randomize[i] = rnd.Next(0, 9);
}
}
}
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 3; ++j)
{
buttons[i, j].Text = Convert.ToString(randomize[i * 3 + j]); //將一維陣列randomize依序放進二維陣列的按鈕上
this.Controls.Add(buttons[i, j]);
}
}
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
}
}
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