using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
Button[,] Buttons = new System.Windows.Forms.Button[5, 5];
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
for (int i = 1; i < 5; ++i)
{
for (int j = 1; j < 5; ++j)
{
Buttons[i, j] = new Button(); //利用二維陣列產生4x4按鈕
Buttons[i, j].Location = new Point(i * 100, j * 100); //改變其按鈕位置
Buttons[i, j].Size = new Size(100, 100); //改變按鈕大小
this.Controls.Add(Buttons[i, j]); //要產生按鈕一定要有這行
}
}
}
private void button1_Click(object sender, EventArgs e) //按下button1就可以產生亂數
{
int pro = 0;
for (int i = 1; i < 5; i++)
{
for (int j = 1; j <2; j++)
{
pro = i*j;
Buttons[i, j].Text = pro.ToString();
}
}
for (int i = 1; i < 5; i++)
{
for (int j = 2; j < 3; j++)
{
pro = 4+i;
Buttons[i, j].Text = pro.ToString();
}
}
for (int i = 1; i < 5; i++)
{
for (int j = 3; j < 4; j++)
{
pro = 8 + i;
Buttons[i, j].Text = pro.ToString();
}
}
for (int i = 1; i < 5; i++)
{
for (int j = 4; j < 5; j++)
{
pro = 12 + i;
Buttons[i, j].Text = pro.ToString();
}
}
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void pictureBox1_Click_1(object sender, EventArgs e)
{
}
}
}
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